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Kalamba Games a year of milestones and evolution

Kalamba Games a year of milestones and evolution

A year in the life of Kalamba Games: from a startup to a serious business. This year, Kalamba Games marks its first year in business and the team is celebrating its success with a fun infographic! There is a lot to show for our year in business. The company has grown from a 3-employee startup to a 19-employee company that is quickly expanding. The team has released two games, secured a large investment and is looking to continue its success.

At Kalamba Games we have been working hard over the past year to become a bigger and better company. Our team has grown from just three people to a total of ten, and we have brought a number of new games to market, including our recent release, Frosty Rush. It has been a busy year for us and we have learned a lot along the way. The video below gives you a quick insight into some of the main milestones and evolution over the past year:

It’s been a year since we started developing games for educational institutions and we have a lot to show for it. In the last 12 months we have been working hard at constantly improving our games and making them more engaging. We have also been working closely with teachers and students in order to find out what they think of our games, and what they would like us to improve. As a result, our games have gone through a lot of changes, and today, we are happy to announce that Kalamba Games is ready to release its biggest update yet.

Kalamba Games has come a long way from its humble beginnings in 2016. It has been a year of milestones and evolution for the company. It has expanded from a one-man show to a team of more than 10 people, and has also grown from a fairly small game studio to one that is capable of producing high-end games on a larger scale. We have seen the team grow, not only in the number of people, but also in the number of games we have released. In the last one year, we have released 4 games and have a fifth one on the anvil, which we plan to release by the end of this year.

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